Production: Hemaraj’s Texturing Progress and UV Mapping

UV mapping Hemmy and finding ways to cover the seams was a slow process. I did some quick render tests to see how I can 'weave' in the seams without making them look too obvious. Also I did some changes in the geometry around the joint areas and in between the toes to enable easier rigging in  the future.
Next step will be to work on his main skin marble-like texture. 

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