Production: Kinnaree's Modelling Progress 4

This afternoon/ evening, progress in Mudbox has been happening and things are underway. This is mainly a lot of experimental creation, having stripped back on the hip and tail feathers and hair planes for now. The crown has been tidied, though it's design on basis is lurking somewhere between genericism, armoured visor, and Thai theme. May have to restrict some colour. Whereas previously in one of the Kinnaree concepts the colour is predominantly warm hues with golden blends, the specularity tests now function to introduce Thai blues to areas of the body. The impact of the specularity might be tuned down, however. The incandescent skin crest is mainly to inject a bit of magical energy/ aura into the character and express some ethnic radiance. Not sure if this will initially work without any combined environment and character render tests. The design is subject to change as it is also looking slightly generic, although this was derived from a Lai Thai shaped origin. In Maya, diffuse and normals have been plugged into what I would consider a rather messy sub-scattered hypershade node, but, it is beginning to show tasteful and reassuring outcome. (Unfortunately, no screens to evidence this as of yet).

In the second image, by 'projection type' I mean the animated texture file type in Maya and not the texture projection painting method in Mudbox. It may or may not be desirable now that the environment has been experimented with and revised to a better form (you can see how I mean by taking a look at this recent post of the environment props). The idea of a projected texture moving on a part of the character might look boggling with all the enameling colours.  


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5 comments:

  1. I really like the colours on the original concept.. it was so warm it really reflected the kind of character you have. I'm not keen on the khaki green against the electric blue, it doesn't go well.Also the flames print you have on her breast makes her more sexualised as it draws attention to her chest. Shes looking very final fantasy like.

    I just think you should follow the path set from your concept and work from there onwards, these decisions aren't really making to much sense, but I do appreciated your experimentation :)

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    1. Remember the colours Andriana used in her sketches http://mangomercury.blogspot.co.uk/2012/10/pre-production-kinnaree-character_9.html#comment-form

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  2. The etching is interesting, I wouldn't derive too much from the concept art- the fiery colours work really well in the concept art but it seems to have been lost in the modelling.

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    1. Driven too far from the concept art**

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  3. Thanks guys, some golden suggestions right here to get back on track. Watch this space.

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