The last week has been very challenging in terms of transferring the detail sculpted from Mudbox to work back into Maya. I experimented with Displacement as well as with Normal Maps but the latter didn't seem to work as it created deep shadows and roughness on the model.
I used my own stencils to sculpt details around Hemmy's 'mane', his necklace, his bracelets, tail and ornamental 'flames'. I am pleased with it so far but there is much more that needs to be done to perfect him. I am not settled with his colour yet but that is something that will be looked into as soon as both characters are put together in one scene with the environment.
he's becoming very tactile - as if I could pick him up and feel all those embossed engravings; he would feel cool to the touch, like marble - and all that mane work is going to be gorgeous :)
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